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125 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
tazpn / figment | NIF Import / Export v3.8.0 14.1 MB |
Import / Export |
Compiled / Description | ||
23.12.2015 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
tazpn / theru | NIF Import / Export v4.0 1.12 MB |
Import / Export |
Compiled / Description | ||
19.11.2012 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Oak3D | Oak Animation XML Exporter v0.5.9 782 KB |
Import / Export |
Compiled / Description | ||
02.11.2012 Exports skeletal animation infos to an XML file which can be loaded using Oak3D's okSkAnimation object. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Oak3D | Oak Model XML Exporter v0.5.9 2.34 MB |
Import / Export |
Compiled / Description | ||
02.11.2012 Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Derek Nedelman | OgreMax v2.6.4 41.9 MB |
Import / Export |
Compiled / Description | ||
19.10.2014 OgreMax is a collection of tools for Ogre 3D and Max. It includes the following: - A .scene exporter for Max, with precompiled binaries for Max 2010 to 2015. The .scene support is fairly extensive, and has been extended to include additional items such as shadow configuration, user data, as well as some other settings - A .scene viewer with keyboard, mouse, and Xbox 360 gamepad support. The viewer and its scene loading code can form the foundation of your own Ogre 3D game/program - Documentation is also included, which you should read before using the exporter or viewer This freeware version is for non-commercial use only, and has the following restrictions: - Only one texture coordinate set will be exported per mesh - Only one texture unit will be exported per OgreMax material - No support is provided 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
NetAllied Systems GmbH / The Khronos Group Inc. | OpenCollada v1.4.1 4.33 MB |
Import / Export |
Compiled / Description | ||
08.05.2013 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. The official COLLADA web site is here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
NetAllied Systems GmbH / The Khronos Group Inc. | OpenCollada v1.6.67 98.7 MB |
Import / Export |
Compiled / Description | ||
14.11.2018 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. The official COLLADA web site is here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Chris Rodgers | OSG Exporter v0.9.7.1 1.61 MB |
Import / Export |
Compiled / Description | ||
02.11.2009 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. This version has the following modifications compared to the original OSG plugin source (v0.9.6): - LOD, DOF, Switch and Group node positions now matter in the scene - LOD, DOF, Switch and Group node helpers play an active part in the Max scene hierarchy - Adding multiple objects to an OSG node helper now has smart filtering - The LOD UI now allows you to easily change the order of the LODs It is very possible that these modifications have now been added to the official OSG Exporter here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Farshid Lashkari | OSG Exporter v1.5.2 8.66 MB |
Import / Export |
Compiled / Description | ||
03.10.2019 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Farshid Lashkari | OSG Exporter v1.5.4 43.7 MB |
Import / Export |
Compiled / Description | ||
02.12.2021 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. 32-bit: No 64-bit: Yes |